Once they go invisible, they generally don't become visible and targettable for between 5 seconds or more, requiring you to sit in one spot doing nothing, or skipping them and backtracking later. These monsters are notoriously annoying for not taking any damage when they go invisible (even if you know their location). With that aside, the two most annoying things are the size of the maptile, and the fact that Blizzard decided in their great wisdom to have this Set Dungeon spawn with Writhing Deceivers, who are the half man/half snake Naga monsters that spawn around act 2, especially during the Belial boss fight. I really don't know how the mechanics of the set work (along with the relevant skills), so I'm happy to do my best to help you if you have any questions, or to add suggestions from more experienced Jade players! The Jade Harvester Set Dungeon seems to require a very particular setup to complete. You can find general Set Dungeon information and Set Dungeon guides for the other classes at my Set Dungeon Thread. Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). Spirit Walk lasts until you attack or until an enemy is within 30 yards of you. Increases Mana Regeneration by 6.00 per Second (Witch Doctor Only) ![]() ![]() Critical Hit Chance Increased by 3.0–4.0 %
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